When people need this
Game and film assets ship as FBX, and printing one means stripping it down. Common for character busts, props and vehicles pulled out of a game pipeline.
Getting a rigged, animated Autodesk asset onto a print bed means discarding almost everything the format is proud of. What remains — the triangles — is precisely what STL stores.
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Game and film assets ship as FBX, and printing one means stripping it down. Common for character busts, props and vehicles pulled out of a game pipeline.
What to check in the result
You get the bind pose, not the animated frame you saw in the viewport. Bake the pose you want in your editor before exporting the FBX.