When people need this
Maya or 3ds Max exports FBX and the target — an older renderer, a CAD package, a web tool — only reads OBJ. Also the usual escape route for game assets bought as FBX.
FBX is Autodesk’s format and it carries a great deal: hierarchy, skeleton, animation, cameras. OBJ carries geometry. This is the standard way out of the Autodesk world into software that never spoke FBX.
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Try generation →When people need this
Maya or 3ds Max exports FBX and the target — an older renderer, a CAD package, a web tool — only reads OBJ. Also the usual escape route for game assets bought as FBX.
What to check in the result
The skeleton and every animation stay behind. A rigged model arrives frozen in its bind pose.