When people need this
Usually a printable model that now has to be rendered, textured or dropped into a scene. Also the first step when a downloaded STL needs retopology or a UV unwrap.
STL is a dead end for editing: no UV, no material, no groups, and a duplicated vertex for every triangle corner. Converting to OBJ produces a file that editors and renderers are happy to work with.
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Try generation →When people need this
Usually a printable model that now has to be rendered, textured or dropped into a scene. Also the first step when a downloaded STL needs retopology or a UV unwrap.
What to check in the result
Nothing appears out of nowhere. The result has no texture and no UV layout because the source never had any — you get clean geometry to work from, not a finished asset.